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Next Game:
10/19/2024 @ 6:30 PM
Previous Game:
09/28/2024 @ 6:30 PM
Points Leader:
Marcel Maillet [ 237 pts: +62 ]
Bad Beat Jackpot:
$0.00
Big Pot:
$1,250.00
Player Login
Stats
Active Players:
25
Total Players:
198
Admins:
2
Seasons Played:
20
Upcoming Games:
3
Seasons Played:
20
Total Games:
494
Revised 08/03/2024 21:44
All-In
All cards will be turned face up once a player is all in and all action is complete.
Bad Beat Jackpot
  • A bad beat is a full house that is beaten.
  • Participation is voluntary.
  • The fee must be paid before the start of the game. If you arrive late or forget to pay, you are not able to participate for that game.
  • Only official MPC point players are allowed to participate.
  • The bad beat jackpot can only be awarded during an official MPC point game.
  • There must be a showdown.
  • Participants do not need to use both cards in their hands.
  • If a bad beat has been suffered, the jackpot will be paid 70% to the person who received the bad beat, and 30% to the person who gave the bad beat. If one player has not paid his or her fee for that game, the entire jackpot will be paid to the other person. If neither player has paid the bad beat jackpot fee, the pot will not be paid.
    Although the money is carried over from game to game, if a player does not pay the fee for the current game, they are not eligible.
  • If there are more than 2 people involved in a bad beat hand, only the best losing hand will be considered the loser. If two or more players have the exact same hand, then that portion of the money will be divided equally.
    Example: Player 1 has AAATT, Player 2 has AAAKK, and Player 3 has AAAAQ. In this scenario, Player 2 has suffered the bad beat, Player 3 has given the bad beat, and Player 1 is not a factor.
  • The bad beat jackpot must not be discussed during the hand by the participants. Players are not allowed to say "let's check it down so we can get the bad beat jackpot". Players caught will result in an automatic disqualification to the bad beat jackpot.
Betting/Raising
  1. It is bad practice to "splash the pot" as it's very difficult to discern exactly how much money is being tossed in there. When you're looking to add chips to the pot, just place them in front of you, allowing everybody to verify the size of the bet.
  2. When playing No Limit, the minimum bet at the start of each round is the amount of the big blind.
Betting/Raising (String Bets/Raises)
When betting/raising, you either put the amount of the raise out in one motion or state your raise amount. If you state the amount, you may make more than one motion.
Big Chips
Players must keep their highest denomination chips visible at all times.
Blind Schedule
  1. All MPC Point games will use the following blind structure and the duration of the levels will be 30 minutes.
    1. 10 / 20
    2. 20 / 40
    3. 30 / 60
    4. 40 / 80
    5. 50 / 100
    6. 75 / 150
    7. 100 / 200
    8. 150 / 300
    9. 200 / 400
    10. 300 / 600
    11. 400 / 800
    12. 500 / 1000
    13. 600 / 1200
    14. 800 / 1600
    15. 1000 / 2000
    16. +200 / +400 for all levels hereafter
  2. A PDF chart is available for download at the bottom of this page.
Breaks
The game will stop for one 15 minute break at the merge to the final table. Players are welcome to leave the table during play to take a break. Should the player not be in their seat when action comes to their hand; their hand will be considered dead.
Calling for clock procedures
Once a reasonable amount of time has passed and a clock is called for, a player will be given one minute to make a decision. If action has not been taken by the time the minute is over, there will be a 10-second countdown. If a player has not acted on his hand by the time the countdown is over, the hand will be dead.
Cheating
  1. 1st occurrence: If a player is caught cheating, there will be a verbal warning and he/she will be removed from the current game with no refund (chips will simply be removed from the table).
  2. 2nd occurrence: If a player is caught cheating after receiving the verbal warning, he/she will be removed from the game and the league. Again, no refund will be issued.
Chip race rule
When it is time to color-up chips, they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No. 1 seat.
Dead Button
Tournament play will use a dead button.
Deal for button
A draw for the button will be held at the beginning of each event (highest spade).
Dealer Kill
If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to his money back. An exception would be if a player raised and his raise had not been called yet, he would be entitled to receive his raise back.
Dealing
  1. All folded/burn cards must be kept together (in the muck). Folded cards are considered out of play and must not be checked out once folded as this may give away information to players still in the hand.
  2. The board (flop, turn, and river) must only be dealt out once the corresponding betting round is over. This is to ensure the integrity of the game as some cards may get accidentally marked during gameplay.
Deck Changes
Deck changes will be at the host's discretion. Players may ask for deck changes.
Face Up Hands
Dealers cannot kill a winning hand that was turned face up and was obviously the winning hand.
Final Tournament
The final tournament date will be decided at the beginning of the season. It is the responsibility of each player to ensure he/she is available for the game. The game WILL NOT be changed to accommodate a player after the date/time has been decided.
Final Tournament Chips
  1. All other players will have a proportional number of chips to the point leader.
    Example: Point leader has 800 points. 800 points = 7000 chips.
    If a player has 550 points: (550/800) * 7000 = 4812.50 (Round to the nearest 10). Total Chips: 4810.
  2. All non-qualified points players chips will NOT be placed on the table.
  3. If a qualified player does not register for the final game, those players chips will NOT be placed on the table.
Final Tournament Qualification
Each points player must participate in a minimum of 5 points games to qualify to play at the final tournament. No exceptions, no refunds.
Final Tournament Seating
  1. Players will be assigned to tables based on their point standing at the end of the season.
  2. All players with odd numbers in the standings will be at the same table (Places: 1,3,5,7,9 etc)
  3. This will average out the total chips across both tables.
  4. All players with even numbers in the standings will be at the same table (Places: 2,4,6,8,10 etc)
  5. Once tables have been assigned, each player will draw a card to determine their seat at the table.
Foreign Chips
There will be no foreign chips on the table except for a maximum of one card cap.
Game Scheduling
  1. You must allow a minimum of 48 hours notice when scheduling a point game.
  2. The starting chip stack is at the discretion of the host, however, each player must have a minimum of 3000 in chips for any qualified points game.
Hand Discussion
Players, whether in the hand or not, may not discuss the hands until the action is complete. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed. A penalty may be given for discussion of hands during the play.
Hand Exposure
  1. A player who exposes his cards during the play may incur a penalty, but will not have his hand killed. Subsequent infractions may have hands killed.
  2. There's nothing illegal about sneaking a peek if the person sitting next to you is careless in the way he or she looks at her cards, a trait common among the very elderly and the very drunk. A good rule of thumb if someone is repeatedly exposing his hole cards to you is to offer up a single warning. After that, it's fair game.
Minimum Players
Any game MUST have a minimum of 60% of point players who have attended 75% of qualified point games in attendance to qualify as a point game.
Misdeal
The following circumstances cause a misdeal, provided attention is called to the error before two players have acted on their hands:
  • The first or second card of the hand has been dealt face-up or exposed through dealer error.
  • Two or more cards have been exposed by the dealer.
  • Two or more boxed cards (improperly faced cards) are found.
  • Two or more extra cards have been dealt in the starting hands.
  • An incorrect number of cards have been dealt to a player, except the top card may be dealt if it goes to the player in proper sequence.
  • Any card has been dealt out of the proper sequence (except an exposed card may be replaced by the burn card).
  • The button was out of position.
  • The first card was dealt to the wrong position.
  • Cards have been dealt to an empty seat or a player not entitled to a hand.
  • A player has been dealt out who is entitled to a hand. This player must be present at the table or have posted a blind or ante.
* Note: If two players have acted in turn, the deal must be played to conclusion.
Money
  1. During an MPC game, the host will be the only person in control of the money; buy-ins and payouts. He/she will ensure that everybody has paid the proper amount, as well as the correct payout to the winners. This will be the case in both tournament style and cash games.
  2. The minimum / maximum buy-ins for points games will be as follows: $20+$5 / $25+$5
  3. If there is any money missing, this will be the host's responsibility.
Moving Players
When a player is eliminated and a move must be made, the player 'playing a hand' in the same position (seat), relative to the button, at the highest-populated table must move to the eliminated player's seat. In other words - if the player who busted out was four seats left of the button, move the player from the other table who is sitting four seats left of the button. The move must occur before the next hand is dealt, or the button is advanced, at any table. For the purpose of this rule, a player is 'playing a hand' once all the blinds/antes have been posted and the dealer has begun shuffling.

Moving occurs at the conclusion of all hands presently being played at all tables. If several players must be moved at the same time, begin with the eliminated player, at the lowest populated table, closest to the left of the button. When forced to choose between removing a player from two equally populated tables, one card will be dealt (by the lower populated table's dealer) to each of the two tables in question. The low-carded table will move a player.

A moved player will be dealt a hand at the start of the next deal and assume any obligation of the new seat including the posting of a blind or dealing.

Click here for an example.
Player of the Year
The player of the year is awarded to the person who finishes in 1st place at the end of the 15 game season. This player will receive a $100 payout.
Point Game
  1. During a point game, the minimum number of players a host must be able to accommodate is the total number of point players. Point players always get priority over non-point players during point games; if a game is full and a point player wants to attend, a non-point player will be bumped from the game.
  2. There may only be a maximum of one scheduled point game every two weeks.
Rabbit Hunting
No Rabbit Hunting! (Unless all players agree to see the cards... if there is one "no", then no cards are shown.)
Raise Rule
If a player puts in a raise, he will be required to make a minimum of a full raise, the size of the previous bet - unless the player cannot complete the raise by going all-in.
Rebuys
  1. Rebuys, when permitted, will only be available until the end of the 3rd round (90 Minutes). A player that rebuys during a points game will be eligible for the money prize but will NOT be eligible for points.
  2. During an point game, if the host chooses to have rebuys, the maximum number of rebuys will be 1.
    During a non-point game, the number of rebuys will be to the host's discretion.
Season Registration
  1. The MonctonPoker season will be 15 games plus the final championship game.
  2. Once a player has committed to joining the league; the season registration fee must be paid at the first game said player attends.
  3. Player points will only be accumulated AFTER the registration fee is paid.
  4. Registration for new or returning players closes at the beginning of the season's 10th game.
  5. No player can register after this point of the season. See Final Tournament Qualification rule.
Seat Assignment
  1. Tournament seats will be randomly assigned.
  2. The maximum number of players on any given table is 11. If more than 11 players are present, the players must be split up in two seperate tables.
Showdown
  1. You have the right to ask to see any hand that, once play has ended, hasn't been folded. It's considered bad form, however, to make such requests with any regularity - allowing your opponents to lose with dignity isn't just common courtesy, it's good poker.
  2. At the showdown, a player must show both of their hole cards, otherwise, the player mucks his/her cards.
Side Pots
Each side pot will be split as a separate pot. They will not be mixed together before they are split.
Signing out of a points game.
If a player chooses to sign out or unregister from any MPC game they must adhere to the following guidelines:
  • The player has until 1 minute before the start time that is listed on the website to unregister.
  • The preferred method is to use the unregister option from the MPC website.
  • If for some reason you cannot it is your responsibility to let the host know.
  • Any player that does not sign out or inform the host BEFORE the game starts and does not show up MUST pay the full buyin for the game.
Time Expiration
When time has elapsed in a round and a new round is announced, the new limits apply to the next hand. A hand has begun with the first riffle.
Verbal Declarations
  1. Verbal declarations as to the content of a player's hand are not binding; however at the host's discretion, any player deliberately miscalling his hand may be penalized.
  2. Verbal declarations in turn ARE binding. Action out of turn may be binding.
Visible Chips
All chips must be visibly displayed at all times. Players may not have tournament chips in their pockets at any time. A player who has chips in his pocket will forfeit the chips. The forfeited chips will be taken out of play from the tournament.
Awarded Points
Fee: Game [5 points]
Fee for an official point Moncton Poker game.
Fee: Season [50 points]
Fee for an entire Moncton Poker Club season.
Game: Bounty [5 points]
Individual who takes out the previous game's winner or has won back to back games. Only applies to qualified point games.
Game: Hand - 4 of a Kind [5 points]
Four cards of the same denomination. Cannot rabbit hunt to receive points.
Game: Hand - Royal Flush [20 points]
The five highest cards, 10 through Ace, all five of the same suit. Cannot rabbit hunt to receive points.
Game: Hand - Straight Flush [10 points]
Any five cards of the same suit in consecutive numerical order. Cannot rabbit hunt to receive points.
Game: Position Points [N/A]
The points are dependant on the number of players present at a points game: Last place - 0, all positions leading to 3rd, +2, 3rd, 2nd and 1st, +6.
Documents
Official Scoresheet
Easily keep track of all MPC points games with this Scoresheet.
Posters - Blinds Schedule
Large print of the blind increments. Also shows when to have Chip Races.
Posters - Chip Value
Large print of all chip values.
Posters - Hand Rankings
A clear view of all hand rankings. Includes images and descriptions.
Posters - House Rules
Suggested house rules.
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